Two-Stroke Software Review

Part 1 - Introduction to Two-Stroke Software

Bimotion v 2.1 - Blair S.A.E. - Dynomation 2 - MOTA v 5.0 - TSR



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Using Dynomation 2


1989 Blaster Engine Rebuild

Using Dynomation 2

I have switched to a different computer which is somewhat slower than the original HP I started with. The new computer has a Pentium 200 MHz processor instead of the faster 400 MHz Celeron.

Dynomation 2 is an engine simulator. This is a program which displays a running engine that's been assembled on the computer screen and is defined by its input parameters. Designing engines this way has the potential to save barrels, dynamometer time and much of the tuned exhaust pipe making process since many of these characteristics can be simulated on the computer. Different tuned pipe dimensions can be entered into Dynomation 2 to see what affect it produced upon the engines power - though there are some limitations to the parameters that can be entered. It can then be further enhanced by making it more specifically targeted either by selecting a more appropriate operating range or dialing the dimensions into a more tightly focused rev range. The changes can then be run through the simulation process again to see if it works as planned. The simulations are very time consuming but design time on a computer is cheaper than buying cylinder barrels and making pipes. To use this as an option a whole engine (disassembled) is needed to measure the parameters from, or at least the cases with crank installed, barrel, head, reed cage and intake pipe. Dynomation requires so much data from the upper and lower end of the engine it would be impossible to do it without having these engine parts next to the computer to measure everything as accurately as possible. Doing it this way will allow the least amount of error between the actual engine and the simulated one. When the simulation process is over the result is a massive amount of information - from it the best engine/pipe/porting for the application can be determined. The idea is for the output information to steer the operator directly and precisely toward an obvious choice. One of the features of this software is that is can simulate up to 3 cylinders running at the same time (a triple cylinder engine) and it can simulate them as though they were each fitted with an individual tuned exhaust pipe or a 3 into 1 pipe like a watercraft. There is a note in the manual about the stability of the program when running such complex configurations - it could crash.
 
It is impossible to enter an engines parameters into this (or any) software without first knowing the correct values - they have to be discovered. I spent a considerable amount of time discovering my test engine - as a computer "sees" it. The amount of time it takes to enter the necessary data to properly simulate an engine is quite lengthy. There is a tremendous amount of engine parameter measuring to do if the "virtual" engine is to be just like the real one. When thinking of it this way it leads me to think that "more is better." Though it's tough to accurately measure some of the parameters the software calls for - it is required to make the simulation as real as possible. When measuring the transfer ports I found it helpful to cut some paper into shapes until the shape matched the tunnel as accurately as I could. I would later call these pieces of paper, templates. In this case transfer port templates. When made properly, the template could then be measured very well and its average duct length and entrance area recorded for the software program. Though there is no mention in the manual of performing this extra task to produce good results, I found it to be very helpful. The manual describes the right place to take the readings from - it just doesn't say how to come by the information. Anything that can help to make that difficult measurement more accurate, or easier to record is a good thing. I considered this extra step necessary because it would complement the degree of accuracy of the overall simulation. Trying to guess at any of the required information fields makes the purpose of the simulation useless - one bad entry and the whole things goes bad.
 
I entered the exhaust pipe dimensions into the required data fields. I had to carefully measure each section of the Blaster's pipe and record the data. This was not a problem since the pipe only had 7 sections to it. The exhaust has such a tremendous effect on the overall performance of a two stroke engine it is absolutely crucial to get it right. Even small changes in the diameter or length of a cones section has a noticeable impact upon the engines performance. It is the job of the software to reflect the small changes and produce a result that is worthy enough that it can be relied upon. As I mentioned above there is a limitation on this data entry parameter. The pipe sections must be divisible by the simulation mesh size. For more information about this the manual point the user to Blair's books once again and notes that using a size of "10 mm" works best for most simulations. When using the 10 mm size it is necessary that all pipe section lengths be evenly divisible by 10. That's somewhat of a snag.

Once the engine data is entered a simulation can be run. The output data requires a specific targeted operating range - such as 4000 to 9000 for example. The simulator will start at 4000 RPM and run through the process 6 times as it "warms up" to get the pipe and internal engine temperature up to what it should be. Then it proceeds to run between 20 and 50 simulations at that RPM in order to establish a solid set of baseline data at that RPM. The time it takes to run a single simulation is about 15 seconds. The 6 warm up runs and 20 real runs at 15 seconds amounts to about 5 to 6 minutes at that RPM. It will continue to run simulations at any specified RPM increment. Typically this would be 500 RPM's or 1000 RPM's for roughing in the data. The process can be stopped if the data is not coming out like it was thought. This is an advantage that an engine simulation program can offer and something that some other software simply can not duplicate.

Some of the data output information includes pressure (intake, transfer & exhaust) vs crank angle @ specific RPM's, reed lift @ RPM, exhaust temperature @ RPM, trapped cylinder pressure, peak cylinder pressure, charging efficiency, trapping efficiency, delivery ratio, PMEP, BSFC, piston speed, HP and torque. Obviously this information has to be understood in order to be put to good use. Dynomation 2 doesn't try to explain its output data it simply displays it for the interpretation of the operator. It is up to the operator to decipher the data, and make use of the huge amount of relevant information that it gathers. While the simulation is running it is very interesting to watch the wave graphs and other on screen animation. A visual representation of this magnitude can let the mind fly with ideas. It provokes design changes to watch the outcome. Simulation definitely have a place in the two stroke software arena.

 
One of the most important adjustments to make when running a simulation is to keep the BSFC (brake specific fuel consumption) at .650 lb../HP-HR at the peak. This also requires an increase of .150 lb/hp-hr for each 1000 RPM over peak power and an increase of .150 lb../HP-HR for every 2000 RPM's below peak power. It has been my experience that this requirement requires a bit of attention to get it dialed in. Within the Dynomation 2 help section there is a useful chart for determining the more extreme values of this parameter. The values are listed according to the fuel octane requirement of the engine. A BSFC value of .7 can be used for pump gas engines, while .65 to .69 requires a solid 92+ octane. Higher output engines may run between .55 and .64 when using 100+ race gas when their engine is being built for long circuit type races. Engines built for drag racing running 100+ octane or engines built for long road courses running 110 octane fuel may use a .5 to .54 BSFC. The extreme of this specification is using a BSFC less than .49 and is only for drag race engines running 110 octane fuel or higher.
 
When running the simulations a couple of things are noticed - the reeds don't close until well after the exhaust port opens and as the RPM's rise the point when they close also rises. At 5000 RPM they were closing at about 100 degrees ATDC but at 6000 they are not closed until well after the transfer ports open. This is due to the inertia of the incoming charge and the latency associated with the reed material. This pipe has the reeds opening again just after BDC and almost closing about 40 degrees after that - then opening again. At 7000 RPM the same situation is observed though when the reeds open for the second time they do not close nearly as much and are continuing to feed during all but about 45 degrees of crankshaft rotation. At 8000 the reeds do not close until about 25 degrees before BDC.
 
More to come - Rick

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Two-Stroke Software Review

Part 1 - Introduction to Two-Stroke Software

Bimotion v 2.1 - Blair S.A.E. - Dynomation 2 - MOTA v 5.0 - TSR

Using Dynomation 2



3 Months for the Price of 1


1989 Blaster Engine Rebuild

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